Middle School Grade
Project
9 weeks
"Force-Fueled Fun: Play in Motion!"
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Purpose
This project aims to transform the way middle schoolers engage with play by designing innovative, movement-based games that address the unique challenges faced by Bronx youth. By integrating principles of physics, students will create engaging prototypes that promote physical activity, social interaction, and mental well-being. The project encourages students to leverage their creativity and scientific understanding to develop solutions that are fun, feasible, and responsive to local needs, ultimately fostering a sense of community and connection through play.
Learning goals
Students will apply physics concepts, such as force, motion, and energy, to design and prototype innovative movement-based games that address specific barriers faced by Bronx middle schoolers. They will collaborate with peers to co-design projects, engage in critical reflection, and develop a sense of belonging and identity through hands-on, real-world learning experiences. By conducting experiments and analyzing data, students will enhance their scientific reasoning and problem-solving skills, while also strengthening their ability to communicate ideas effectively through persuasive pitches to community partners.
Standards
- [Next Generation Science Standards] MS-PS2-1 - Apply Newton's Third Law to design a solution to a problem involving the motion of two colliding objects.
- [Next Generation Science Standards] MS-PS2-1 - Apply Newton's Third Law to design a solution to a problem involving the motion of two colliding objects.
- [Next Generation Science Standards] MS-PS3-2 - Develop a model to describe that when the arrangement of objects interacting at a distance changes, different amounts of potential energy are stored in the system.
Competencies
- Content Expertise - Students develop key competencies, skills, and dispositions with ample opportunities to apply knowledge and engage in work that matters to them.
- Collaboration - Students co-design projects with peers, exercise shared-decision making, strengthen relational agency, resolve conflict, and assume leadership roles.
- Academic Mindset - Students establish a sense of place, identity, and belonging to increase self-efficacy while engaging in critical reflection and action.
Products
Students will design and construct innovative movement-based games or play systems that address Bronx-specific barriers, such as a modular indoor climbing structure or a human-powered pinball machine. They will develop prototypes supported by data from force and motion investigations, showcasing their understanding of physics principles. Additionally, students will create persuasive pitches to present their designs to community partners, advocating for real-world implementation and potential funding.
Launch
Kick off the project with an interactive workshop where students participate in a series of dynamic, movement-based games designed by local play experts from Movement Creative. These activities will highlight the principles of force and motion, sparking curiosity and excitement about the project's potential. Following the games, students will engage in a brainstorming session to identify the barriers to active play in their own lives, setting the stage for their design challenge.
Exhibition
Students will showcase their movement-based games and prototypes at a community event hosted in collaboration with Movement Creative and local public health advocates. This exhibition will include live demonstrations, where students can engage attendees in playing their games, highlighting the physical and social benefits. Additionally, students will present their persuasive pitches, using data and scientific principles to advocate for the impact and feasibility of their designs. This event will serve as a platform for students to receive professional feedback and potentially secure support for further development and distribution of their projects.
Plan
| Week 1 |
Day 1
|
Day 2
|
Day 3
|
Day 4
|
Day 5
|
|---|---|---|---|---|---|
| Phase |
Project Activities
|
||||
| Activities |
Project Kickoff and Team Formation
Activity (Deprecated)
45m
|
Exploration of Play
Activity (Deprecated)
45m
|
Introduction to Force and Motion
Activity (Deprecated)
45m
|
Research and Interview Preparation
Activity (Deprecated)
45m
|
Conduct Interviews and Gather Insights
Activity (Deprecated)
45m
|
| Preparation | |||||
| Week 2 |
Day 6
|
Day 7
|
Day 8
|
Day 9
|
Day 10
|
|---|---|---|---|---|---|
| Phase |
Project Activities
|
||||
| Activities |
Synthesis of Interview Findings
Activity (Deprecated)
20m
Defining Design Criteria
Activity (Deprecated)
25m
|
Force and Motion Experimentation
Activity (Deprecated)
30m
Reflective Discussion
Activity (Deprecated)
15m
|
Introduction to Prototyping
Activity (Deprecated)
20m
Initial Prototype Development
Activity (Deprecated)
25m
|
Feedback and Iteration
Activity (Deprecated)
25m
Refinement Session
Activity (Deprecated)
20m
|
Showcase Preparations
Activity (Deprecated)
20m
Class Exhibition
Activity (Deprecated)
25m
|
| Preparation | |||||
| Week 3 |
Day 11
|
Day 12
|
Day 13
|
Day 14
|
Day 15
|
|---|---|---|---|---|---|
| Phase |
Project Activities
|
||||
| Activities |
Brainstorming Design Concepts
Activity (Deprecated)
25m
Feedback Session
Activity (Deprecated)
20m
|
Developing Prototypes
Activity (Deprecated)
30m
Prototype Testing
Activity (Deprecated)
15m
|
Analyzing Test Data
Activity (Deprecated)
25m
Iterating on Design
Activity (Deprecated)
20m
|
Introducing Graphic Data Displays
Activity (Deprecated)
20m
Graph Development
Activity (Deprecated)
25m
|
Reflection and Planning
Activity (Deprecated)
20m
Team Collaboration Session
Activity (Deprecated)
25m
|
| Preparation | |||||
| Week 4 |
Day 16
|
Day 17
|
Day 18
|
Day 19
|
Day 20
|
|---|---|---|---|---|---|
| Phase |
Project Activities
|
||||
| Activities |
Advanced Prototype Development
Activity (Deprecated)
25m
Peer Review and Feedback Session
Activity (Deprecated)
20m
|
Physics of Play Workshop
Activity (Deprecated)
30m
Reflection and Adjustment
Activity (Deprecated)
15m
|
Community Partner Consultation
Activity (Deprecated)
20m
Incorporating Feedback
Activity (Deprecated)
25m
|
Graphical Data Presentation
Activity (Deprecated)
20m
Final Prototype Testing
Activity (Deprecated)
25m
|
Data Analysis and Interpretation
Activity (Deprecated)
20m
Design Documentation
Activity (Deprecated)
25m
|
| Preparation | |||||
| Week 5 |
Day 21
|
Day 22
|
Day 23
|
Day 24
|
Day 25
|
|---|---|---|---|---|---|
| Phase |
Project Activities
|
||||
| Activities |
Prototype Refinement Workshop
Activity (Deprecated)
25m
Peer Feedback Exchange
Activity (Deprecated)
20m
|
Physics in Action
Activity (Deprecated)
30m
Reflection and Planning
Activity (Deprecated)
15m
|
Community Input Session
Activity (Deprecated)
20m
Incorporate Community Feedback
Activity (Deprecated)
25m
|
Playtest Event
Activity (Deprecated)
25m
Data Collection and Analysis
Activity (Deprecated)
20m
|
Iterative Design Session
Activity (Deprecated)
25m
Design Portfolio Compilation
Activity (Deprecated)
20m
|
| Preparation | |||||
| Week 6 |
Day 26
|
Day 27
|
Day 28
|
Day 29
|
Day 30
|
|---|---|---|---|---|---|
| Phase |
Project Activities
|
||||
| Activities |
Game Mechanics Enhancement
Activity (Deprecated)
25m
Peer Review Session
Activity (Deprecated)
20m
|
Advanced Physics Application
Activity (Deprecated)
30m
Reflection and Plan Adjustment
Activity (Deprecated)
15m
|
Final Prototype Development
Activity (Deprecated)
25m
Community Feedback Integration
Activity (Deprecated)
20m
|
Prototype Showcase Preparation
Activity (Deprecated)
20m
Internal Prototype Showcase
Activity (Deprecated)
25m
|
Feedback Analysis and Iteration
Activity (Deprecated)
20m
Design Portfolio Finalization
Activity (Deprecated)
25m
|
| Preparation | |||||
| Week 7 |
Day 31
|
Day 32
|
Day 33
|
Day 34
|
Day 35
|
|---|---|---|---|---|---|
| Phase |
Project Activities
|
||||
| Activities |
Prototype Refinement
Activity (Deprecated)
25m
Physics Data Reassessment
Activity (Deprecated)
20m
|
Community Engagement Planning
Activity (Deprecated)
20m
Exhibition Presentation Development
Activity (Deprecated)
25m
|
Final Prototype Testing
Activity (Deprecated)
25m
Data Analysis Session
Activity (Deprecated)
20m
|
Exhibition Rehearsal
Activity (Deprecated)
20m
Interactive Element Development
Activity (Deprecated)
25m
|
Final Exhibition Preparation
Activity (Deprecated)
25m
Team Reflection and Goal Setting
Activity (Deprecated)
20m
|
| Preparation | |||||
| Week 8 |
Day 36
|
Day 37
|
Day 38
|
Day 39
|
Day 40
|
|---|---|---|---|---|---|
| Phase |
Project Activities
|
||||
| Activities |
Final Prototype Review
Activity (Deprecated)
25m
Preparation for Final Pitch
Activity (Deprecated)
20m
|
Pitch Development Workshop
Activity (Deprecated)
30m
Peer Pitch Practice
Activity (Deprecated)
15m
|
Final Adjustments and Testing
Activity (Deprecated)
25m
Pitch Presentation Rehearsal
Activity (Deprecated)
20m
|
Community Showcase Preparation
Activity (Deprecated)
25m
Mock Showcase
Activity (Deprecated)
20m
|
Reflection and Feedback Session
Activity (Deprecated)
20m
Final Showcase
Activity (Deprecated)
25m
|
| Preparation | |||||
| Week 9 |
Day 41
|
Day 42
|
Day 43
|
Day 44
|
Day 45
|
|---|---|---|---|---|---|
| Phase |
Project Activities
|
||||
| Activities |
Final Exhibition Rehearsal
Activity (Deprecated)
20m
Interactive Feedback Session
Activity (Deprecated)
25m
|
Exhibition Setup
Activity (Deprecated)
20m
Team Roles and Responsibilities
Activity (Deprecated)
25m
|
Exhibition Day Event
Activity (Deprecated)
45m
|
Post-Exhibition Reflection
Activity (Deprecated)
20m
Feedback Analysis
Activity (Deprecated)
25m
|
Project Celebration and Reflection
Activity (Deprecated)
20m
Final Portfolio Submission
Activity (Deprecated)
25m
|
| Preparation | |||||